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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A discussion on 7 heroes - Page 66 - Guild Wars Forums - GW Guru
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View Poll Results: Would you prefer to have 7 heroes?
Yes 1,114 82.15%
No 242 17.85%
Voters: 1356. This poll is closed

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Old Sep 04, 2008, 06:16 PM // 18:16   #1301
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Originally Posted by JDRyder
agreed
Good, so, please stop.

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Originally Posted by JDRyder
not 100% sure on what your saying here but, I dont think heros not being able to use pve skills is a big deal, I only use 2 Pve skills that i can think of off the top of my head, [cry of pain]["Save Yourselves!"]
And if you pugged, you could have 8 times that many.

That said, not being able to be in a team with some of the most overpowered skills in the game is not a "big deal"? Aight? Even if I did agree with you on that part, that's still just a portion of many turn offs of using heroes.
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Old Sep 04, 2008, 06:42 PM // 18:42   #1302
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Originally Posted by Bryant Again
Good, so, please stop.
i think we know why pugs are dicks to u now

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Originally Posted by Bryant Again
And if you pugged, you could have 8 times that many.
i lol'ed irl

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Originally Posted by Bryant Again
That said, not being able to be in a team with some of the most overpowered skills in the game is not a "big deal"? Aight? Even if I did agree with you on that part, that's still just a portion of many turn offs of using heroes.
not really, when i H/H i dont use any pve skills most the time. some times ill sure the DS/SY builds when i war but i only use that when i do 4man areas and only i only use CoP in CoP groups with my guild or when i play mesmer. Most of the pve skills are laughable when compared to non-pve only skills.

Last edited by JDRyder; Sep 04, 2008 at 06:50 PM // 18:50..
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Old Sep 04, 2008, 06:45 PM // 18:45   #1303
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Wow this thread is seriously about to have a birthday...

I tend to agree that 7 heroes won't do anything that a team of 7 people couldn't do. But in all honesty why not just find 1 person and take 6 heroes... seems to be the better compromise.
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Old Sep 04, 2008, 06:56 PM // 18:56   #1304
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Originally Posted by JDRyder
i think we know why pugs are dicks to u now
Couldn't withhold from that, eh?

Either way, if people can't stand me for being right then I guess I can't really help that.

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Originally Posted by JDRyder
i lol'ed irl
Because nobody uses PvE skills, amirite?

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Originally Posted by JDRyder
not really, when i H/H i dont use any pve skills most the time. some times ill sure the DS/SY builds when i war but i only use that when i do 4man areas and only i only use CoP in CoP groups with my guild or when i play mesmer. Most of the pve skills are laughable when compared to non-pve only skills.
Imbagons, Cryway, D-slash SY/BH warriors, etc. must all be terrabad then. With heroes, depending on profession, you can only use one of those builds.

Either way, 8 builds with PvE skills > 8 builds without.
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Old Sep 04, 2008, 07:03 PM // 19:03   #1305
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Originally Posted by Phaern Majes
I tend to agree that 7 heroes won't do anything that a team of 7 people couldn't do. But in all honesty why not just find 1 person and take 6 heroes... seems to be the better compromise.
Simply because some ppl want to go "solo" not with 1 person.

while playing the game i like to go alone with build i want no the build that others bring.

as for the talking, i can still talk with friend while killing things "alone"
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Old Sep 04, 2008, 07:37 PM // 19:37   #1306
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Quote:
Originally Posted by Bryant Again
Imbagons, Cryway, D-slash SY/BH warriors, etc. must all be terrabad then. With heroes, depending on profession, you can only use one of those builds.
you only need more then 1 imbagon anyway, as for cryway, imo heros will mess it up with the IA they have now cause they will just try to interrupt things, it'd be more micro then its worth. As for all the other pve skills they are not really holding you back that much by not being used seeing how so many people are talking about how easy pve is with heros, and it is i had NP doing EoTN with H/H.

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Originally Posted by Bryant Again
Either way, 8 builds with PvE skills > 8 builds without.
disagreed

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Originally Posted by eximiis
Simply because some ppl want to go "solo" not with 1 person.

while playing the game i like to go alone with build i want no the build that others bring.

as for the talking, i can still talk with friend while killing things "alone"
henchmen

xfire

there now u can play any game you want a talk to your friends as you play

Last edited by JDRyder; Sep 04, 2008 at 07:41 PM // 19:41..
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Old Sep 04, 2008, 08:09 PM // 20:09   #1307
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I tend to support the 7 hero idea.

I think GW will see a decline in player population when GW2 arrives. It would nice to see this implemented when this happens. Plus it would give me a reason to use those heroes that I don't ever use...ie: the ritual hero, assasin hero, paragon hero, mesmer heroes...

Also, I would be able to use heroes to try and do Urgoz, The Deep, and Underworld by myself..
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Old Sep 04, 2008, 08:32 PM // 20:32   #1308
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Originally Posted by JDRyder
you only need more then 1 imbagon anyway, as for cryway, imo heros will mess it up with the IA they have now cause they will just try to interrupt things, it'd be more micro then its worth. As for all the other pve skills they are not really holding you back that much by not being used seeing how so many people are talking about how easy pve is with heros, and it is i had NP doing EoTN with H/H.
What? Cry of Pain on heroes? "Instant Attack" of heroes? You do know heroes can't use PvE skills, right? Anyways...

The reason the PvE skills aren't "holding me back much" is because I don't suck at the game. PvE skills are small little bridges that make up for the lack of skill of inexperienced players.

But again, as I said earlier, we're not in much of a position to say what's easy or not. From my point of view I find HM RoT easy, hence the previous sentence.

Quote:
Originally Posted by JDRyder
disagreed
I am compelled by your reasoning. /sarcasm

The least you could do is support your points, otherwise you just encourage everyone to up their post count, i.e. pointlessly lengthening the thread.
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Old Sep 04, 2008, 08:49 PM // 20:49   #1309
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Originally Posted by Bryant Again
What? Cry of Pain on heroes? "Instant Attack" of heroes? You do know heroes can't use PvE skills, right? Anyways...
yes i know but im saying if they were able.

Quote:
Originally Posted by Bryant Again
I am compelled by your reasoning.
cause in the end they are just skills and some builds work better w/o pve skills in the same way a hammer build is better w/o axe skills

Quote:
Originally Posted by Bryant Again
The least you could do is support your points, otherwise you just encourage everyone to up their post count, i.e. pointlessly lengthening the thread.
no1 is making u post if you dont like it go away.
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Old Sep 04, 2008, 09:27 PM // 21:27   #1310
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Originally Posted by JDRyder
yes i know but im saying if they were able.
Okay. Why? I don't think there was ever a point where I asked "hay what if we gav heros pve skillz?".

Quote:
Originally Posted by JDRyder
cause in the end they are just skills and some builds work better w/o pve skills in the same way a hammer build is better w/o axe skills
PvE skills =/= skills skills. They're labeled PvE for a reason because they're more imbalanced because they're more powerful than your average skill.

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no1 is making u post if you dont like it go away.
No thanks, I'll stick here.
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Old Sep 04, 2008, 10:32 PM // 22:32   #1311
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Quote:
Originally Posted by beanerman_99
I tend to support the 7 hero idea.

I think GW will see a decline in player population when GW2 arrives. It would nice to see this implemented when this happens. Plus it would give me a reason to use those heroes that I don't ever use...ie: the ritual hero, assasin hero, paragon hero, mesmer heroes...

Also, I would be able to use heroes to try and do Urgoz, The Deep, and Underworld by myself..
I think this is a good point. I know I would "mix it up" a lot more if I could choose from 7 heroes to fill out an 8-slot team. (As it is now, poor Anton almost never sees the light of day!)

Well, anyway. I think those, like beanerman quoted above, who think that GW1 could, conceivably, move to a 7-hero format once GW2 is released probably have the right of it. GW1 could then, fully and completely, evolve into a near-perfect "single-player, party-based RPG with a multiplayer option" which, for my money, makes for a pretty good game. This is how I have always viewed GW anyway; 7 heroes would simply sweeten the deal for me from a fun and creativity standpoint.

Oh, and JDRyder, on the suggestion that Mass Effect is a Guild Wars-like single-player RPG, I appreciate that and am looking into it. The only single-player, party-based RPGs I have tried that even remotely resemble Guild Wars (e.g., Dungeon Siege, etc.) are pretty dated nowadays and simply cannot compare to GW in quality and content.

It would be nice if ANet would "sublet" the GW1 franchise so that additional campaigns or minicampaigns could be developed and sold a la carte (as with the Bonus Mission Pack). I think there would be a sizeable market for such a product, frankly. At least I know I would prefer another GW campaign to what I have heard, thus far, of GW2.
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Old Sep 05, 2008, 02:52 AM // 02:52   #1312
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Quote:
Originally Posted by Bryant Again
Okay. Why? I don't think there was ever a point where I asked "hay what if we gav heros pve skillz?".
Quote:
Originally Posted by Bryant Again
Imbagons, Cryway, D-slash SY/BH warriors, etc. must all be terrabad then. With heroes, depending on profession, you can only use one of those builds.
the point was even if they were able it not going ot change much



Quote:
Originally Posted by Bryant Again
PvE skills =/= skills skills. They're labeled PvE for a reason because they're more imbalanced because they're more powerful than your average skill.
1/2 way agree, they are also labeled pve skills to make the titles useful imo. 99% of them id never use in pvp cuz they suck.
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Old Sep 05, 2008, 03:15 AM // 03:15   #1313
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Quote:
Originally Posted by JDRyder
the point was even if they were able it not going ot change much
Wow. No. That would change *everything*. Allow heroes to use PvE skills and *now* you've got something overpowered.

Quote:
Originally Posted by JDRyder
1/2 way agree, they are also labeled pve skills to make the titles useful imo. 99% of them id never use in pvp cuz they suck.
Now *I* lol'd irl. Seriously? An overwhelming majority of them aren't tied to profession, meaning anyone can use them, causing every class to lose their identity and purpose - and when that happens, you *know* that something is overpowered.

Last edited by Bryant Again; Sep 05, 2008 at 03:24 AM // 03:24..
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Old Sep 05, 2008, 04:01 AM // 04:01   #1314
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Originally Posted by R.Shayne
The only thing I ever see in ToA is FARMING PUGS and guess what, these will never be replaced with h/h group because Heroes can't do it.
Can't they? I don't recall if it was hard mode or normal mode, but I have taken h/h down to FoW now while I didn't complete I was able to finish off the first quest the rest of it was near on imposable at the time, this could be due to me having the wrong build.

DoA on the other hand you would be correct that isn't H/H because there are no henchmen.

Quote:
Originally Posted by Phaern Majes
Wow this thread is seriously about to have a birthday...

I tend to agree that 7 heroes won't do anything that a team of 7 people couldn't do. But in all honesty why not just find 1 person and take 6 heroes... seems to be the better compromise.
Because it's a matter of choice people like to have there hero's set up a certain way, what am I going to do tell them they need to re-skill re-rune and change all there weaponries on all the hero's I/they require? no I'm not that is not what I think the intent of hero's was to be able to gear them how you saw fit.

Now as I said before if you cannot handle h/h your not going to handle 7 hero's additionally if you cannot handle PuGs & or h/h you probably can't gear 3 hero's properly to do a 2^6 heros either, it's not about failure either is about knowing how to play the game properly, any game once you become an expert at it will be as easy as pie.

A year ago I tried hard mode and swore black and blue that I did not want to see it again in my entire life, well guess what? I now have legendary vanquisher, I would have had legendary guardian by now "if" I wasn't forced to break up my party and add hero's I don't actually want in my party for NF, but with 7 hero's I would not have minded so much, the game didn't get easier I got better at it and yes some hard mode areas are easier than I expected.

Quote:
Originally Posted by Bryant Again
Wow. No. That would change *everything*. Allow heroes to use PvE skills and *now* you've got something overpowered.
I agree with this we don't want PvE skills on hero's that would make a mockery of the game, but if you can build 7 hero's to play the game without PvE skills then you've got a good grasp on how to play the game.

Last edited by Inner Salbat; Sep 05, 2008 at 04:05 AM // 04:05..
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Old Sep 05, 2008, 04:07 AM // 04:07   #1315
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Quote:
Originally Posted by Bryant Again
Wow. No. That would change *everything*. Allow heroes to use PvE skills and *now* you've got something overpowered.
only thing that people may change is taking a P/W for SY. the other skill are not as appealing

Quote:
Originally Posted by Bryant Again
Now *I* lol'd irl. Seriously? An overwhelming majority of them aren't tied to profession, meaning anyone can use them, causing every class to lose their identity and purpose - and when that happens, you *know* that something is overpowered.
still like non pve-skills better most the time, just cause you they are not tied to profs of that you can make a build with them does not make them overpowered, the non-pve only skill builds are just as or more powerful.

Last edited by JDRyder; Sep 05, 2008 at 04:09 AM // 04:09..
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Old Sep 05, 2008, 01:57 PM // 13:57   #1316
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Just a thought what is the point in having so many hero's when you only ever see 3 at a time?
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Old Sep 05, 2008, 02:12 PM // 14:12   #1317
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Originally Posted by Inner Salbat
Just a thought what is the point in having so many hero's when you only ever see 3 at a time?
Same reason you have so many weapon skins: purely for the aesthetics of it. Well, and you can build with 3 warriors, or 3 necros, or multiples of whatever on your team. But, since you can change a hero's build at any time, and safely change out their runes& whatnot, unless you're running with 2-3 warriors, you really only needed 1 - but, Koss is kind of ugly (imho), and I'm much happier running warrior builds on Jora!
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Old Sep 05, 2008, 02:18 PM // 14:18   #1318
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Originally Posted by sixofone
Same reason you have so many weapon skins: purely for the aesthetics of it. Well, and you can build with 3 warriors, or 3 necros, or multiples of whatever on your team. But, since you can change a hero's build at any time, and safely change out their runes& whatnot, unless you're running with 2-3 warriors, you really only needed 1 - but, Koss is kind of ugly (imho), and I'm much happier running warrior builds on Jora!
Fare enough however beyond today I will never see MoX again not because I don't want to use him, but because there is no free space to use him.
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Old Sep 05, 2008, 02:21 PM // 14:21   #1319
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Originally Posted by Inner Salbat
Fare enough however beyond today I will never see MoX again not because I don't want to use him, but because there is no free space to use him.
I know what you mean. Why they didn't make it a changeable profession hero, I don't know. A Dervish? Just so we can have 3?

::shrugs::
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Old Sep 05, 2008, 02:31 PM // 14:31   #1320
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26 Hero and you have to pick 3, M.O.X. means nothing to me, but the quest was pretty neat, nice story, with a nice progressive harder quest.

Still can't believe people blame heroes as the reason players don't want to pug.
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